Special Session
Special Session on
Virtual Rehabilitation -
SSVR
2014
5 - 8 January, 2014 - Lisbon, Portugal
Within the 9th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - VISIGRAPP 2014
* CANCELLED *
CO-CHAIRS
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Paul Richard
University of Angers
France
http://laris.univ-angers.fr
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Brief Bio
Paul Richard is Associate Professor at University of Angers (France) since 2000. He received a M.S. degree and a PhD. in Robotics from the University Paris VI respectively in 1992 and 1996. Paul Richard leads the virtual reality research activities in the Laboratoire Angevin de Recherche en Ingénierie des Systèmes (LARIS) of the University of Angers. For almost two decades his research has focused on virtual reality, 3D interaction and human performance in virtual environments.
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Philippe Allain
University of Angers
France
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SCOPE
Increases in the aging population and in the number of accidents have resulted in more and more people suffering from physical and cognitive disabilities or impairments. Rehabilitation therapy thus raises greater attention as a means of helping patients recover their abilities and return to a normal life. Virtual Rehabilitation is a concept in which a therapeutic patient's training is based on virtual or augmented reality simulation exercises. Virtual Rehabilitation applies to both physical therapy and cognitive interventions. With the emergence of available low-cost devices such as kinectTM, virtual reality and interactive video gaming have emerged as new treatment approaches in rehabilitation. In particular, commercial gaming consoles and computer-based virtual reality simulation are already being used in clinical settings. However, there is currently little information about their effectiveness and research efforts are required to evaluate the effects of this technology as a complement or alternative to classical rehabilitation.
Topics
• Virtual and enhanced environments
• Augmented reality applications
• Motor rehabilitation
• Cognitive rehabilitation
• Experimental studies
• Brain Computer Interfaces
• Low cost systems
• Novel applications of game consoles
• Haptic devices
PAPER SUBMISSION
Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines and Templates.
Papers should be submitted electronically via the web-based submission system at: http://www.insticc.org/Primoris
PUBLICATIONS
All accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference and on CD-ROM support - and submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (ISI), INSPEC, DBLP, EI (Elsevier Index) and Scopus.
SCITEPRESS is a member of CrossRef (http://www.crossref.org/).
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library
Selected papers addressing large scale visual computing problems will be invited to submit extended versions of their papers to a Special Issue of the Frontiers in Robotics and AI journal.