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Workshop on Vision for Human-Computer-Interaction - VISION4HCI 2017

27 February - 1 March, 2017 - Porto, Portugal

In conjunction with the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - VISIGRAPP 2017


Manuela Chessa
University of Genoa
Brief Bio
Manuela Chessa is a Postodoctoral Research scientist at Dept. of Informatics, Bioengineering, Robotics, and Systems Engineering of the University of Genoa. She received her MSc in from the University of Genoa, Italy, in 2005, and the Ph.D. in Bioengineering from University of Genoa in 2009, under the supervision of Prof. S. P. Sabatini. She has been working in the PSPC Lab since 2005, and from 2015, she is with the SLIPGURU Research Group ( Her research interests are focused on the study of biological and artificial vision systems, on the development of bioinspired models, and of natural human-machine interfaces based on virtual, augmented and mixed reality. She studies the use of novel sensing technologies (e.g. Microsoft Kinect, Leap Motion, Intel Real Sense) and of visualization devices (e.g. 3D monitors, head-mounted-displays, tablets) to develop natural interaction systems, always having in mind the human perception. In particular, she is active in studying misperception issues, visual stress and fatigue that arise by using such systems. She has been involved in several national and international research projects. She is author and co-author of 39 peer reviewed scientific papers, both on ISI journal and on International Conferences, of 5 book chapters, and of 2 edited book.
Fabio Solari
University of Genoa
Brief Bio
Fabio Solari received the MSc in Electronics Engineering and the Ph.D. in Computer Science from the University of Genoa in 1995 and 1999. Since 2005, he has been appointed as Assistant Professor of Computer Science at the Department of Informatics, Bioengineering, Robotics and System Engineering of the University of Genoa. His research activity concerns the study of visual perception with the aim to develop computational models of cortical vision processing, to devise novel bio-inspired computer vision algorithms, and to design virtual and mixed reality environments for ecological visual stimulations. In particular, his research interests are related to (i) neuromorphic architectures for motion and depth estimation, space-variant visual processing, and scene interpretation, and to (ii) the perceptual assessment of virtual/augmented reality systems and to the development of natural human-computer interactions. He teaches ``Software Technologies for HCI'' for the master on Bioengineering, and ``Computer Vision'' for the European Master on Advanced Robotics. He is Member of the Board of the Doctoral Course in Bioengineering and Robotics at University of Genoa. He has participated to several National and European projects.


One of the goals of Human-Computer-Interaction (HCI) is to obtain systems where people can act in a natural and intuitive way. In particular, the aim of Natural Human Computer Interaction (NHCI) is to create new interactive frameworks that mimic as much as possible real life experience. Nevertheless, the gap among computer vision, computer graphics, cognitive science, behavioral and psychophysics studies is still preventing to obtain a real NHCI.
Computer vision is fundamental in order to implement effective systems that allow the users to interact naturally, in particular in virtual, augmented and mixed reality environments.
The aim of this workshop is to bring together researchers and practitioners, from both industry and academia, interested in any aspects of vision, which can be effectively used to study and improve HCI systems.


This workshop is dedicated to studies, methods, algorithms and new techniques in the multi-disciplinary field of Human-Computer-Interaction, with a specific focus on vision-related issues.
Papers for this workshop must address relevant topics in the design, implementation or field study of Human-Computer-Interaction systems, also based on virtual/augmented/mixed reality environments.

Technical topics of interest include (but are not limited to):

• Natural human-computer interaction in virtual/augmented/mixed reality environments
• Ecological validity of virtual/augmented/mixed reality systems and/or human-computer interaction
• Hand/ face/body recognition and tracking for human-computer interaction
• Action and activity recognition for human-computer interaction
• Vision neuroscience for human-computer-interaction
• Eye-tracking for human-computer interaction
• Computational vision models
• Depth perception (from stereo and/or other cues) in virtual/augmented/mixed reality environments
• Rendering in virtual/augmented/mixed reality environments
• Sensing and tracking based on RGBD sensors.
• Misperception issues and undesired effects in visualization devices (e.g., 3D displays, head-mounted displays)
• Applications based on 3D displays, smartphones, tablets, head-mounted displays.


Available soon.


Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines.
Papers must be submitted electronically via the web-based submission system using the appropriated button on this page.


After thorough reviewing by the workshop program committee complemented by members of the main conference program committee, all accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference and on CD-ROM support.
All papers presented at the conference venue will be available at the SCITEPRESS Digital Library (
SCITEPRESS is a member of CrossRef ( and every paper is given a DOI (Digital Object Identifier).